Your brand toolkit and files
Work in Figma and Adobe Creative Cloud when those are your defaults, and follow the brand toolkit and delivery formats you already use.
Sigi Technologies
Embed graphic designers who produce marketing and product assets that match your visual system — on-brand campaign work your team can ship and reuse.
Recognized & reviewed on
Campaign, web, and product graphics produced against a brief.
Work that follows the identity you already have — or the web systems we have shipped.
Marketing and product graphics. We do not claim print-award programs we have not run.
Part of our design bench: Hire UI/UX Designers. Sigi graphic designers help teams ship cohesive visual work—campaigns, decks, and brand assets that stay consistent across channels.
We embed designers who own production graphic work end to end: brand kits, campaign creatives, reusable templates, and organized files marketing can operate week to week.
Related design and story capacity lives on Hire UI/UX Designers and Hire Brand Strategists.
180+
Skilled software engineers delivering excellence
10+
Years of dedicated industry experience
200+
Successful software development projects
80+
Global clients
Our designers join as long-term contributors who take ownership of brand visuals, campaigns, and production-ready assets, not one-off deliverables.
Logo extensions, iconography, and brand kits that keep products and marketing visually aligned.
Ads, social, and launch visuals with clear hierarchy and formats ready for each channel.
Reusable decks, one-pagers, and asset templates marketing can operate without starting from zero.
Deck hierarchy, reusable slide kits, and print-ready layouts with production-ready exports.
Social, print, ads, and launch sizes with brand constraints locked so assets do not get rebuilt per channel.
Organized files, export specs, and collaboration habits that keep campaigns moving on schedule.
Product teams bring in graphic designers when brand visuals drift across channels, campaigns start from a blank file, or launch dates need production-ready assets.
Ads, social, and presentations each invent a new look, so the brand feels weaker every time you ship.
Every campaign rebuilds layouts because there is no reusable kit, template, or typography system.
Paid and product dates are fixed and visual work cannot wait for a months-long brand program.
The kit lives in a PDF. Production still drifts because nobody owns channel-ready application.
Social, ads, and decks pile up, and last-minute redesigns are eating the calendar.
The bottleneck is organized exports, reusable templates, and designers who work inside marketing’s cadence.
Graphics in context we have shipped
Graphic production here is staffed against the same visual systems as our shipped sites and apps. We cite SHS, Havoc DFW, and product UI case studies as the real context — not a fictional campaign portfolio with invented results.
If campaigns stall on assets, we embed a graphic designer into your kit and tools. We do not invent print-award or engagement figures.
Hire UI/UX Designers includes graphic designers across common visual production needs because many teams search by the assets they need shipped.
Ads, social, and launch creatives with hierarchy and formats that match each channel.
Logo extensions, iconography, and brand kits so product and marketing stay visually aligned.
Reusable decks, one-pagers, and asset templates a growth team can operate week to week.
How we work
An embedded designer only works when designers collaborate daily with marketing, brand, and product.
Work in Figma and Adobe Creative Cloud when those are your defaults, and follow the brand toolkit and delivery formats you already use.
Align to campaign calendars, legal or brand review paths, and the sizes each channel actually needs.
Ship templates, typography rules, and organized files so the team is not dependent on one designer.
Graphic work should make campaigns cleaner, templates reusable, and brand assets consistent enough that marketing can ship without a last-minute redesign.
Campaigns, decks, and product surfaces stop inventing a new look every week.
Reusable kits and channel-ready formats cut the time from brief to shippable asset.
Decks, one-pagers, and social frames stay available after the first delivery cycle.
Organized exports and specs keep paid, print, and launch work moving on schedule.
Most design engagements open with one designer, and teams scale as campaign volume grows. Stepping into a product mid-program to lock a visual kit while marketing keeps shipping is a normal way to begin.
Brands and organizations that trust our delivery
How we staff graphic roles
Match the model to the work: a designer on the team full time, a specialist for one surface, or a pod when design and build must move together.
Best for ongoing brand asset production across campaigns and channels.
Best for a launch, identity support, or a reusable template system.
Faster end-to-end outcomes: graphic plus UI/UX or brand strategy so product surfaces and campaigns stay visually aligned.
No. Graphic designers own brand visuals, campaign assets, and production files. Product workflows, UI systems, and developer handoff are staffed through Hire UI/UX Designers.
Yes. Extending or tightening what you already have is common. We do not require a full rebrand to start.
Figma and Adobe Creative Cloud are common defaults. We match to your brand toolkit and delivery formats whenever possible.
Yes. You can engage graphic designers for a fixed-scope campaign, ongoing creative ownership, or staff augmentation. Most design engagements open with one designer, and teams scale as volume grows.
This page is marketing and product graphics for teams we staff. We will not invent a print-award portfolio. Ask us what the embed has actually produced.
Yes. That is the usual engagement — production inside your kit, Figma, and approval path.
We screen on a portfolio walkthrough and a short design task with real constraints — not just visuals. You get a vetted shortlist within 3 days, interview the designers you like, and can begin on a two-week trial inside your Figma files and product cadence before committing.